Game development is possible on Alpine Linux.
Learning curve
For programmers, it's strongly recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup. If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section.
For artists, see Tools used to work with or create art assets section.
Software libraries used in game development
Game engines
Multimedia libraries
Name |
Package(s) |
Description
|
Simple DirectMedia Layer 2.0 |
sdl2-dev |
has input, audio, video, opengl, touch screen, game controller support
|
SFML (Simple and Fast Multimedia Library) |
sfml-dev csfml-dev |
has input, audio, video, networking, opengl support
|
OpenAL Soft[Dead Link] |
openal-soft-dev |
can be used for 3D sound for 3D games
|
GLFW |
glfw-dev |
To create OpenGL context quickly with input support
|
FreeGLUT |
freeglut-dev |
To create OpenGL context quickly with input support
|
PyOpenGL |
py3-opengl |
OpenGL on Python
|
Simple DirectMedia Layer |
sdl-dev (dropped support for sdl 1.x . Use 2.0 instead) |
has input, audio, video, joystick support
|
3D libraries
Rendering and loading assets
Fonts
Name |
Package(s) |
Description
|
FTGL |
ftgl-dev |
to display text in OpenGL
|
Tools used to work with or create art assets