Game development on Alpine Linux
Game development is possible on Alpine Linux.
Learning curve
For programmers, it's strongly recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup. If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section.
For artists, see Tools used to work with or create art assets section.
Software libraries used in game development
Game engines
- PLIB - plib -- game engine
- Blender - blender -- a 3D modeler and animator with a game engine
- Minetest - minetest -- both a game engine and a game
Multimedia libraries
- Simple DirectMedia Layer 2.0 - sdl2-dev -- has input, audio, video, opengl, touch screen, game controller support
- SFML (Simple and Fast Multimedia Library) - sfml-dev csfml-dev -- has input, audio, video, networking, opengl support
- OpenAL Soft[Dead Link] - openal-soft-dev -- can be used for 3D sound for 3D games
- GLFW - glfw-dev -- To create OpenGL context quickly with input support
- FreeGLUT - freeglut-dev -- To create OpenGL context quickly with input support
- PyOpenGL - py3-opengl -- OpenGL on Python
- Simple DirectMedia Layer -
sdl-dev
(dropped support for sdl 1.x . Use 2.0 instead) -- has input, audio, video, joystick support
3D libraries
- OpenGL Mathematics - glm-dev - for 3D calculations to transform, rotate, scale stuff
Rendering and loading assets
- OpenSceneGraph - openscenegraph-dev -- can be used to load 3D models and handle complexities of rendering a 3d scene