Game development on Alpine Linux: Difference between revisions

From Alpine Linux
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* [https://en.wikipedia.org/wiki/Audacity_(audio_editor) Audacity] - audacity -- could be used to slice sound assets
* [https://en.wikipedia.org/wiki/Audacity_(audio_editor) Audacity] - audacity -- could be used to slice sound assets
* [https://en.wikipedia.org/wiki/Inkscape Inkscape] - inkscape -- could be used to make art assets
* [https://en.wikipedia.org/wiki/Inkscape Inkscape] - inkscape -- could be used to make art assets
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] blender -- can be used to create 3D assets or models

Revision as of 16:14, 7 February 2018

Game development is possible on Alpine Linux

Software libraries used in game development

Game engines

  • PLIB - plib -- game engine

Multimedia libraries

3D Libraries

Rendering and loading assets

  • OpenSceneGraph - openscenegraph -- can be used to load 3D models and handle complexities of rendering a 3d scene

Fonts

  • FTGL ftgl - to display text in OpenGL

Tools used to work or create art assets

  • GIMP - gimp -- could be used to create 2D sprites
  • Audacity - audacity -- could be used to slice sound assets
  • Inkscape - inkscape -- could be used to make art assets
  • Blender blender -- can be used to create 3D assets or models