Game development on Alpine Linux: Difference between revisions
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== Learning curve == | == Learning curve == | ||
For programmers, it's recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup. If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section. | For programmers, it's strongly recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup. If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section. | ||
For artists, see Tools used to work with or create art assets section. | For artists, see Tools used to work with or create art assets section. |
Revision as of 17:33, 7 February 2018
Game development is possible on Alpine Linux.
Learning curve
For programmers, it's strongly recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup. If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section.
For artists, see Tools used to work with or create art assets section.
Software libraries used in game development
Game engines
- PLIB - plib -- game engine
- Blender - blender -- a 3D modeler and animator with a game engine
- Minetest - minetest -- both a game engine and a game
Multimedia libraries
- Simple DirectMedia Layer - sdl
- Simple DirectMedia Layer 2.0 - sdl2
- SFML (Simple and Fast Multimedia Library) - sfml
- OpenAL Soft - openal-soft -- can be used for 3D sound for 3D games
- GLFW - glfw -- To create OpenGL context quickly with input support
- PyOpenGL - py-opengl -- OpenGL on Python
3D libraries
- OpenGL Mathematics - glm - for 3D calculations to transform, rotate, scale stuff
Rendering and loading assets
- OpenSceneGraph - openscenegraph -- can be used to load 3D models and handle complexities of rendering a 3d scene
Fonts
- FTGL - ftgl -- to display text in OpenGL