Game development on Alpine Linux: Difference between revisions
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* [https://en.wikipedia.org/wiki/PLIB PLIB] - plib -- game engine | * [https://en.wikipedia.org/wiki/PLIB PLIB] - plib -- game engine | ||
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] - blender -- a 3D modeler and animator with a [https://en.wikipedia.org/wiki/Blender_Game_Engine game engine] | * [https://en.wikipedia.org/wiki/Blender_(software) Blender] - blender -- a 3D modeler and animator with a [https://en.wikipedia.org/wiki/Blender_Game_Engine game engine] | ||
* [https://www.minetest.net/ Minetest] - minetest -- both a game engine and a game | |||
=== Multimedia libraries === | === Multimedia libraries === |
Revision as of 16:45, 7 February 2018
Game development is possible on Alpine Linux
Software libraries used in game development
Game engines
- PLIB - plib -- game engine
- Blender - blender -- a 3D modeler and animator with a game engine
- Minetest - minetest -- both a game engine and a game
Multimedia libraries
- Simple DirectMedia Layer - sdl
- Simple DirectMedia Layer 2.0 - sdl2
- SFML (Simple and Fast Multimedia Library) - sfml
- OpenAL Soft - openal-soft -- can be used for 3D sound for 3D games
- GLFW - glfw -- To create OpenGL context quickly with input support
- PyOpenGL - py-opengl -- OpenGL on Python
3D Libraries
- OpenGL Mathematics - glm - for 3D calculations to transform, rotate, scale stuff
Rendering and loading assets
- OpenSceneGraph - openscenegraph -- can be used to load 3D models and handle complexities of rendering a 3d scene
Fonts
- FTGL - ftgl -- to display text in OpenGL