Game development on Alpine Linux: Difference between revisions
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* [https://en.wikipedia.org/wiki/GIMP GIMP] - gimp -- could be used to create 2D sprites | * [https://en.wikipedia.org/wiki/GIMP GIMP] - gimp -- could be used to create 2D sprites | ||
* [https://en.wikipedia.org/wiki/Audacity_(audio_editor) Audacity] - audacity -- could be used to slice sound assets | * [https://en.wikipedia.org/wiki/Audacity_(audio_editor) Audacity] - audacity -- could be used to slice sound assets | ||
* [https://en.wikipedia.org/wiki/Inkscape Inkscape] - inkscape -- could be used to make art assets | * [https://en.wikipedia.org/wiki/Inkscape Inkscape] - inkscape -- could be used to make vector 2D art assets | ||
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] blender -- can be used to create 3D assets or models | * [https://en.wikipedia.org/wiki/Blender_(software) Blender] blender -- can be used to create 3D assets or models |
Revision as of 16:21, 7 February 2018
Game development is possible on Alpine Linux
Software libraries used in game development
Game engines
- PLIB - plib -- game engine
- Blender -- a 3D modeler and animator with a game engine
Multimedia libraries
- Simple DirectMedia Layer - sdl
- Simple DirectMedia Layer 2.0 - sdl2
- SFML (Simple and Fast Multimedia Library) - sfml
- OpenAL Soft - openal-soft -- can be used for 3D sound for 3D games
- GLFW - glfw -- To create OpenGL context quickly with input support
- PyOpenGL - py-opengl -- OpenGL on Python
3D Libraries
- OpenGL Mathematics - glm - for 3D calculations to transform, rotate, scale stuff
Rendering and loading assets
- OpenSceneGraph - openscenegraph -- can be used to load 3D models and handle complexities of rendering a 3d scene
Fonts
- FTGL ftgl - to display text in OpenGL