Game development on Alpine Linux: Difference between revisions

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'''Game development''' is possible on Alpine Linux
'''Game development''' is possible on Alpine Linux
 
== Learning curve ==
 
For programmers, it's strongly recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup.  If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section.
 
For artists, see Tools used to work with or create art assets section.


== Software libraries used in game development ==
== Software libraries used in game development ==
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=== Multimedia libraries ===
=== Multimedia libraries ===


* [https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer Simple DirectMedia Layer] - sdl
* [https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer Simple DirectMedia Layer] - sdl-dev -- has input, audio, video, joystick support (use 2.0 instead)
* [https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer Simple DirectMedia Layer 2.0] - sdl2
* [https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer Simple DirectMedia Layer 2.0] - sdl2-dev -- has input, audio, video, opengl, touch screen, game controller support
* [https://en.wikipedia.org/wiki/Simple_and_Fast_Multimedia_Library SFML (Simple and Fast Multimedia Library)] - sfml
* [https://en.wikipedia.org/wiki/Simple_and_Fast_Multimedia_Library SFML (Simple and Fast Multimedia Library)] - sfml-dev csfml-dev -- has input, audio, video, networking, opengl support
* [http://kcat.strangesoft.net/openal.html OpenAL Soft] - openal-soft -- can be used for 3D sound for 3D games
* [http://kcat.strangesoft.net/openal.html OpenAL Soft] - openal-soft-dev -- can be used for 3D sound for 3D games
* [http://www.glfw.org/ GLFW] - glfw -- To create OpenGL context quickly with input support
* [http://www.glfw.org/ GLFW] - glfw-dev -- To create OpenGL context quickly with input support
* [https://en.wikipedia.org/wiki/FreeGLUT FreeGLUT] - freeglut-dev -- To create OpenGL context quickly with input support
* [http://pyopengl.sourceforge.net/ PyOpenGL] - py-opengl -- OpenGL on Python
* [http://pyopengl.sourceforge.net/ PyOpenGL] - py-opengl -- OpenGL on Python


=== 3D libraries ===
=== 3D libraries ===


* [https://glm.g-truc.net/0.9.8/index.html OpenGL Mathematics] - glm - for 3D calculations to transform, rotate, scale stuff
* [https://glm.g-truc.net/0.9.8/index.html OpenGL Mathematics] - glm-dev - for 3D calculations to transform, rotate, scale stuff


==== Rendering and loading assets ====
==== Rendering and loading assets ====




* [https://en.wikipedia.org/wiki/OpenSceneGraph OpenSceneGraph] - openscenegraph -- can be used to load 3D models and handle complexities of rendering a 3d scene
* [https://en.wikipedia.org/wiki/OpenSceneGraph OpenSceneGraph] - openscenegraph-dev -- can be used to load 3D models and handle complexities of rendering a 3d scene


==== Fonts ====
==== Fonts ====


* [https://sourceforge.net/projects/ftgl/ FTGL] - ftgl -- to display text in OpenGL
* [https://sourceforge.net/projects/ftgl/ FTGL] - ftgl-dev -- to display text in OpenGL


== Tools used to work with or create art assets ==
== Tools used to work with or create art assets ==
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* [https://en.wikipedia.org/wiki/Inkscape Inkscape] - inkscape -- could be used to make vector 2D art assets
* [https://en.wikipedia.org/wiki/Inkscape Inkscape] - inkscape -- could be used to make vector 2D art assets
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] - blender -- can be used to create 3D assets or models
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] - blender -- can be used to create 3D assets or models
[[Category:Programming]]

Revision as of 19:08, 7 February 2018

Game development is possible on Alpine Linux.

Learning curve

For programmers, it's strongly recommended that you use a game engine if you are starting video game programming which will handle most of the low level setup. If you have advanced knowledge in programming, you should see the multimedia section and 3D libraries section.

For artists, see Tools used to work with or create art assets section.

Software libraries used in game development

Game engines

Multimedia libraries

3D libraries

Rendering and loading assets

  • OpenSceneGraph - openscenegraph-dev -- can be used to load 3D models and handle complexities of rendering a 3d scene

Fonts

  • FTGL - ftgl-dev -- to display text in OpenGL

Tools used to work with or create art assets

  • GIMP - gimp -- could be used to create 2D sprites
  • Audacity - audacity -- could be used to slice sound assets
  • Inkscape - inkscape -- could be used to make vector 2D art assets
  • Blender - blender -- can be used to create 3D assets or models