Game development on Alpine Linux: Difference between revisions

From Alpine Linux
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* [https://en.wikipedia.org/wiki/PLIB PLIB] - plib -- game engine
* [https://en.wikipedia.org/wiki/PLIB PLIB] - plib -- game engine
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] -- a 3D modeler and animator with a [https://en.wikipedia.org/wiki/Blender_Game_Engine game engine]
* [https://en.wikipedia.org/wiki/Blender_(software) Blender] - blender -- a 3D modeler and animator with a [https://en.wikipedia.org/wiki/Blender_Game_Engine game engine]


=== Multimedia libraries ===
=== Multimedia libraries ===

Revision as of 16:34, 7 February 2018

Game development is possible on Alpine Linux

Software libraries used in game development

Game engines

Multimedia libraries

3D Libraries

Rendering and loading assets

  • OpenSceneGraph - openscenegraph -- can be used to load 3D models and handle complexities of rendering a 3d scene

Fonts

  • FTGL ftgl - to display text in OpenGL

Tools used to work or create art assets

  • GIMP - gimp -- could be used to create 2D sprites
  • Audacity - audacity -- could be used to slice sound assets
  • Inkscape - inkscape -- could be used to make vector 2D art assets
  • Blender - blender -- can be used to create 3D assets or models